Hogwarts Legacy gave players the ability to fully experience the world of Harry Potterbut the fact that you could cast le unforgivable curses… with a pardonspoiled the immersiveness slightly.
This didn’t stop the game from playing anyway sell like a trainalso on Amazon, because it overpowered the hearts of fans.
It took just a release like The Legend of Zelda: Tears of the Kingdom to have a new contender to the most successful game of the year.
But Hogwarts Legacy is already making a comeback PS4 e Xbox Onebecause as soon as it landed on old-gen it has already made a bang.
However there was a lot of talk, early on, that spells like Open Kedavra could be thrown without any consequences for the player.
Many fans have hoped that, until the last minute, the development team could come up with a morality system to make the game even more relevant to “the rules” of JK Rowling’s novels.
The system, as IGN US reports, there was.
A new datamining of Hogwarts Legacy has revealed that a morality system has at least been tested before launch, to give at curses without forgiveness of consequences.
A youtuber discovered it by investigating the file SQL of the game, finding information relating to one loss of points for Houses in the event of the use of the curses in question.
Throw Empire would cost the player 50 points, while in-game actions such as extortion or bullying would cost 50 and 25 points respectively. A full 100 points, however, would have been taken away for the Killing Curse.
Finally this idea was droppedas we know, probably because it would have made it too complex for players to advance the character.
A little joy for fans it comes if nothing else from a video game dedicated solely to Quidditch, speaking of elements not included in Hogwarts Legacy.