Although appreciated for the faithful representation of the world of Harry Potter, Hogwarts Legacy received criticism from the fanbase for not presenting a morality system, such as penalizing students for using unforgivable spells or other bad behavior.
While diving into a Hogwarts Legacy datamining session, YouTuber GrandTheftDiamonds discovered that a morality system had at least been tested before launch, which means that the use of unforgivable curses hasn’t always been taken as lightly as it is in the game we know. Apparently there was a system of morality that would inflict a penalty on one’s house in the context of House Cupand in particular it would have been the magicians with the “easy wand” to be penalized in the use of unforgivable spells such as theOpen Kedavra.
As one might expect, terrifying instant-killing magic would result in the largest number of points deducted from one’s house, to be exact 100 Points. Throw Empire it would cost 50 pointswhile game actions such asextortion where he bullying would cost respectively 50 e 25 points. Only a few actions would have resulted in an increase instead, such as studying in class (10 points) or joining a club (5 points).
The reason why Avalanche has decided to eliminate the morality system is explained in the words of Kelly Murphy, lead designer who in recent months has thus declared to Gamesradar: “It was important for us to give players who were trying to become a Dark Witch or a Dark Wizard the opportunity to do it. This is the ultimate embodiment of RPG: allowing the player to be evil. Also, it was important because it comes from a place of non-judgment on the part of the makers of the game. If you want to be bad, be bad“.
Meanwhile, Hogwarts Legacy is also very popular on PS4 and Xbox One, where 17 million hours have been accumulated according to data from a few days ago.