Even before releasing its games, PlayStation Studios archives great games as part of the evaluation decision-making process. Canceled titles are based on investment applied and the time needed to get off the ground, often staying halfway through the prototype stage.
In conversation with The Guardian, Shuhei Yoshida, head of PlayStation Indies, gave more details about the ideas studied by Sony studios. According to him, several projects are abandoned before they evolve in their initial stages and can trap the devs if they are not stopped at the right time.
PlayStation embraces new ideas and many of them fail. We create a prototype, evaluate it, decide whether to invest more time and resources or just stop. We canceled so many games. Generally, I try to convince the studio that I’m saving them from being locked into this project.
We tend to work with people with very strong ideas. We love these people, so trying to change or stop your project is very difficult. It’s all about the talent in this industry. I try to help them as much as I can.
Fonte: Naughty Dog
Guerrilla director becomes head of PlayStation Studios
Angie Smets, who worked for two decades at Guerrilla Games, from Horizon Forbidden West, leaves the studio and takes over as director of development at PlayStation Studios. In a message, she thanked for the years of services provided and praised the “dream” of creating remarkable games. Click here to learn more.