Many players start their adventures in Honkai: Star Rail with great enthusiasm after the great success that the other game from the developer has had (and continues to have), Genshin Impact. And although this title is a turn-based RPG, which is already quite different from what has been seen in Genshin, It is true that they share many similarities, the main one being the gachapón system where you can play characters with new abilities.
So I bring you who are the best characters in the game to start with, although I remind you that to get them you will have to throw the gachapón and have some luck to obtain them. Some are 4 star and some are 5 star, the latter being generally better, but harder to come by, factor that I will also take into account. I also remind you that the 5-star character available in the first banner of version 1.0 of Honkai: Star Rail is Seele. The rest that are available from launch They are only achieved in the permanent banner (or losing 50/50 on the promotional banner). If you want to know more about this system, mira is post:
The best characters to start with in Honkai: Star Rail
What I am going to comment on next is based on the Feedback from multiple players who enjoyed the Honkai: Star Rail betas and to the specific details of the characters that are explained in the portal Star Rail Station.
Soul
Seele is the first 5-star character that we can get that does not belong to the promotional banner, and he is a very good character. belongs to role Hunting, which allows it to do a lot of damage to a specific enemy. This comes in handy when fighting bosses, as these fights are usually the boss only and there are no other enemies. They do a lot of damage and it is almost essential that you use your first rolls of gachapon on Seele.
How to get: version 1.0 promotional banner
Via: The hunting
Element: Quantum
Rarity: 5 stars
Skills:
Whiplash (Basic Attack): Deals 50% of Seele’s ATK as Quantum Damage to one enemy.
Sheathed Blade (Basic Skill): Deals 110% of Seele’s ATK as Quantum Damage to one enemy. Seele’s SPD is increased by 25% for 2 turns.
Runaway Butterfly (Ultimate Ability): Seele enters an empowered state, dealing 240% of his ATK as Quantum Damage to one enemy.
Respawn (Talent): Upon eliminating an enemy target, Seele immediately gains another action opportunity and enters an empowered state. This state causes the damage Seele deals to be increased by 40% for 1 turn. Enemies killed during the bonus action gained with this talent will not trigger it again.
Ghostly Illusion (Technique): After using the technique, Seele gains Invisibility for 20 sec. While she is in the Invisibility state, Seele cannot be detected by enemies. Upon entering combat after attacking an enemy, Seele immediately enters the empowered state.
Bailu
Getting Bailu is important, especially for tougher enemies and long duration fights, as he he is the only 5-star character that heals allies. There is another character with healing abilities, but he is 4 star, and there are times when you will need to form two teams of four characters for certain fights.
How to get: banner permanente
Via: Abundance
Element: Ray
Rarity: 5 stars
Skills:
Diagnostic Kick (Basic Attack): InfDeals 50% of Bailu’s ATK as Lightning Damage to one enemy.
Singing Among the Clouds (Basic Skill): Heals an ally with an amount of HP equal to 8% of max HP. Bailu’s +64 and applies the Vigor effect to it. Bailu then heals an ally 2 times. Each time he heals, the next heal done is reduced by 15%.
Marsh Dragon Leap (Ultimate Ability): Heals all allies for an amount of HP equal to 10.8% of max HP. Bailu’s + 72.Applies Vigor to allies who don’t have it and extends the effect by 1 turn to those who have it.Vigor lasts 2 turns and cannot stack.
Elixir Gourd (Talent): When an ally with Vigor is attacked, they regenerate an amount of HP equal to 5% of max HP. of Bailu + 50. This effect can be activated up to 2 times. When an ally is defeated, Bailu immediately heals them for an amount of HP equal to 22.5% of max HP. of Bailu + 180. This effect can only be activated once per battle.
Walking in the rain (Technique): When Bailu uses his technique, at the start of the next battle all allies gain Vigor for 1 turn.
Yanqing
This is also a character that works very well against a single enemy. He may not be as powerful as Seele, but he does have abilities that make the opponent constantly lose life and slow down.
How to get: banner permanente
Via: The hunting
Element: Ice
Rarity: 5 stars
Skills:
Cold Light, Icy Cold (Basic Attack): Deals 50% of Yanqing’s ATK as Cold Damage to one enemy.
Stonedrag Artist (Basic Skill): Deals 110% of Yanqing’s ATK as Cold Damage to one enemy and activates Empathic Rift for 1 turn.
Swallow’s Rainy Chase (Ultimate Skill): Increases Yanqing’s CRIT Chance by 60%. When Empathic Riposte is active, its CRIT Damage is increased by an additional 30% for 1 turn. Then it deals Cold Damage equal to 210% of Yanqing’s ATK to one enemy.
Sharp Companion (Talent): When Empathic Riposte is active, Yanqing is less likely to be hit. In addition, his CRIT Chance is increased by 15% and his CRIT Damage by 15%. After attacking an enemy there is a fixed 50% chance to trigger an additional attack that deals Cold Damage equal to 25% of Yanqing’s ATK and has a base 65% chance to Freeze the target for 1 turn. Frozen enemies cannot move, and at the start of each turn they take 25% of Yanqing’s ATK as Cold Damage over time. Empathic Riposte is removed when Yanqing takes damage.
Sword Mastery (Technique): After using the technique, at the start of the next battle, Yanqing deals 30% increased damage for 3 turns to enemies with HP equal to or greater than 40% of max HP. from Yanqing.
Pathfinder (Physical)
This is the main character of Honkai: Star Rail. In the long run, not the best, but yes it is quite reliable and ends up becoming a very defensive character that is quite useful if you do not have an ally that is capable of healing. And he has good damage.
How to get: you get it right after you start the game
Via: The Hunt (later changed)
Element: Physicist
Rarity: 5 stars
Skills:
Icebreaker Light (Basic Attack): Deals 50% of the Pathfinder’s ATK as Fire Damage to one enemy and gains a stack of Magmatic Will.
Unquenchable Amber (Basic Ability): After using the basic ability, the damage the Pathfinder takes is reduced by 40% and he/she gains a stack of Magmatic Will. Additionally, it has a 100% base chance to increase the chance to be attacked by all enemies. Lasts 1 turn.
Flaming Spear Behind Enemy Lines (Ultimate Ability): Deals Fire Damage equal to 50% of the Pathfinder’s ATK + 75% of the Pathfinder’s DEF to all enemies. The next time Basic ATK is used, it automatically gains a buff without consuming Magmatic Will.
Architects’ Treasure (Talent): For each attack taken, gain 1 stack of Magmatic Will (can have up to 8 stacks). When at 4 or higher, Basic ATK is empowered, dealing damage to both the target and adjacent enemies. After the Pathfinder uses a Basic ATK, Basic Ability, or Ultimate, all allies gain a shield that absorbs damage equal to 4.8% of the Pathfinder’s DEF + 16 for 2 turns.
Guardian’s Call (Technique): After using the technique, at the start of the next battle a shield is granted that absorbs damage equal to 50% of the Pathfinder’s DEF + 160 for 1 turn.
Natasha
This character it is essential since it is the only 4 star that heals, and there are only two in the entire game that can heal. It is mandatory to have it if you are going to suffer long-term combat.
Via: Abundance
Element: Physicist
Rarity: 4 stars
Skills:
After Kindness (Basic Attack): Deals 50% of Natasha’s ATK as Physical Damage to one enemy.
Love, Healing, and Decisions (Basic Ability): Heals an ally with an amount of HP equal to 9% of max HP. Natasha’s +60. At the start of the next 2 turns, that same ally regenerates HP equal to 6% of Max HP. from Natasha + 40.
Gift of Rebirth (Ultimate Skill): Heals all allies for an amount of HP equal to 11.1% of max HP. from Natasha + 74.
Intervation (Talent): Natasha’s healing is increased by 25% for allies below 30% of her max HP. or less.
Hypnosis Research (Technique): Immediately attack an enemy and engage in combat. Deals 80% of Natasha’s ATK as Physical Damage to a random enemy and has a base 100% chance to debuff the attacked enemy. Damage dealt by weakened enemies is reduced by 30% for 1 turn.
Hook
Hook is a character that does a lot of area damage. but it is also capable of doing a lot of damage to a single enemy. It is a great option since it is very versatile and it is recommended to have it if you are going to play shield breaking.
Via: The destruction
Element: Fuego
Rarity: 4 stars
Skills:
Hey, don’t get burned! (Basic Attack): Deals 50% of Hook’s ATK as Fire Damage to one enemy.
Hey, do you remember Hook? (Basic skill): Deals 120% of Hook’s ATK as Fire Damage to one enemy. Additionally, it has a base 100% chance to Ignite the enemy hit for 2 turns. Enemies affected by Burn take 25% of Hook’s ATK as Fire Damage over time at the start of each turn.
Boom! Here comes the fire! (Ultimate Skill): Deals 240% of Hook’s ATK as Fire Damage to one enemy. After using his ultimate, empower the next time he uses the basic ability, also dealing damage to enemies adjacent to the target.
Ha! Wood to the fire! (Talent): When attacking an enemy affected by Burn, deals an additional 50% of Hook’s ATK as Fire Damage and Hook recovers 5 pts. of additional energy.
Wow, what a mess (Technique): Immediately attack an enemy and engage in combat. Deals 50% of Hook’s ATK as Fire Damage to a random enemy and has a base 100% chance for all enemies to be affected by the Burn state for 3 turns. Enemies burned take Fire Damage over time equal to 50% of Hook’s ATK at the start of each turn.
For the
This is another great option because, in addition to being Ice and it is better that you have different elements in your team, can lower the defenses of enemies, which is very important against stronger enemies if you want to defeat them more quickly.
Via: The Nihility
Element: Ice
Rarity: 4 stars
Skills:
Frost Shot (Basic Attack): Deals 50% of Pela’s ATK as Cold Damage to one enemy.
Frost (Basic Skill): Removes 1 positive effect from an enemy and deals 120% of Pela’s ATK as Cold Damage.
Area Suppression (Ultimate Ability): Deals 84% of Pela’s ATK as Cold Damage to all enemies and has a base 100% chance to Universal Mastery enemies attacked. Enemies affected by Universal Mastery have their DEF reduced by 33.6% for 2 turns.
Data Collection (Talent): If the enemy is affected by a negative status due to the attack, Pela gains 5 pts. of additional energy.
Initiator (Technician): Immediately attack an enemy and engage in combat. Deals 80% of Pela’s ATK as Cold Damage to a random enemy and has a base 100% chance to reduce the target’s DEF by 20% for 2 turns.