We informed you about what is currently happening inside the Steamforged Games studio in a previous article. But despite this information, the studio continues to work and prepares many other projects connected to video game brands, one of which is the pirate adventure Sea of Thieves: Voyage of Legends based on Sea of Thieves.
The creative team, led by designers Matt Hart and Sherwin Matthews, finally began to gradually introduce the individual elements of the game, giving it clear outlines, which we will recapitulate here. Unsurprisingly, the creators are trying to preserve the spirit of the original, so the box will include a map full of familiar locations and typical iconography. In this case, however, the entire experience will focus on competitive play, not cooperation.
Therefore, 2 to 4 players can set sail to the local waters, but only one of them can become a pirate legend. But you will gain victory points and reputation from traditional actions, i.e. by exploring the sea and completing so-called voyages (expeditions), on which you will get treasures, but also in the framework of them you will get into a cross with skeletons and other scum. However, the paths are not set in any way, and you can largely direct your steps based on your will. So the sandbox gameplay is preserved to some extent.
Another significant difference from the original will be the fact that each player controls his ship essentially by himself and hires crew members in populated outbacks, where you can also sell cargo and carry out repairs. In addition, the kocábka can be additionally improved, when you gradually transform it from a small sloop into a powerful galleon. Of course, be careful! You still have to keep your eyes on the stopwatch when racing against others. The mighty kraken and megalodon can appear at any time and will quickly turn your majestic ship into a woodshed.
From the point of view of games from Steamforged, it must be admitted that Sea of Thieves: Voyage of Legends looks quite minimalistic by the standards of the company’s adaptations, when you won’t find any kilos of figurines in the box (perhaps due to the fact that the game avoids Kickstarter and goes straight to stores). Let’s hope that this somewhat more meager form will have a positive effect on a more sophisticated and, above all, more fun experience.
Players (at least those from abroad) will find out how it will turn out on July 21, when the board will start appearing in stores for a recommended price of 60 euros, i.e. approximately 1,420 crowns.